Play Meowdoku

One cat per row, column, and color. No two cats can touch, even diagonally.

0/6

Level 1

What is Practice?

Practice is Meowdoku without campaign unlocks. Play Normal, Hard, Ultra, or Evil as soon as you open the page. Each board is generated and has one solution.

Use Practice to solve more boards. Learn the no-touching rule. Try Ultra or Evil. Keep solving after the 100 campaign levels.

  • Four difficulties

    Normal, Hard, Ultra, and Evil stay available. Evil is only in Practice. Ultra is in Practice and Daily, not in the 100-level campaign.

  • No unlocks

    Every Practice board is open from the first visit. Switch difficulty when a board feels too easy or too hard.

  • Saved per difficulty

    Each difficulty remembers the last puzzle, your marks, undo history, hints, and active play time.

How to practice

These steps keep a Practice session moving. If you stall, mark more X cells before you place another cat.

  1. Pick a difficulty

    Start with Normal if you are new. Move to Hard, Ultra, or Evil when the smaller boards feel easy.

  2. Mark impossible cells

    Tap to cycle X, then cat, then clear. Drag empty cells to mark several X marks at once.

  3. Place only proven cats

    A cat belongs in a cell when its row, column, or region has only one legal spot left. Cats still cannot touch, even at corners.

  4. Keep the next board ready

    Finish a board to load the next one. Leave and return later: that difficulty restores the same attempt.

Frequently asked questions

How is Practice different from Levels?

Levels is a 100-board campaign with unlocks. Practice has no unlocks, includes Ultra and Evil, and generates a new board for each puzzle.

Do Practice puzzles unlock cats?

Yes. Unique Practice, Levels, and Daily solves all count toward the cat collection. New cats appear at 5, 15, 30, and later totals up to 1,000.

Does the hint button solve the puzzle?

No. Hint points at a useful square. It does not place a cat or change the board.